![]() ![]() So, I set out to build a Unity shader that does the same thing. It turns out, this map uses different RGBA channels to control several things: Digging deeper using Guerilla tool from Halo Editing Kit (HEK) I found where the shader is made up of several components, the most notable being a “multipurpose map”. All of these things make up the material you see in Halo CE. There are several things to consider: diffuse, color modulation (team colors), detail map, detail mask, cube map (reflection), specular map (reflection power), and emission map (glow). The Master Chief material is actually quite complex, as it turns out. Unfortunately, Unity doesn’t provide many “advanced” shaders, so I decide to build my own. So after I got the Master Chief model in Unity, I decided it was time to make him look like he does in Halo CE.
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